![]() ![]() The same applies to the many slain creatures around the world, who you can rescue by catching their souls – another way of gaining love. You might also just want to hang around for a whole day just to follow one NPC’s routine, and you’ll be surprised by what they get up to, or what secrets they’ll unwittingly lead you to. Remembering to go back home to sleep is also key if you don’t want to find yourself unwittingly too far away to rush back and then lose all our progress. ![]() Suffice to say a fair amount of patience is required to figure out moon’s bizarre workings. It should be noted that this is basically a faithful port of the original PS1 game with no extra bells or whistles, so it retains the 4:3 display ratio and even the option for mono audio in the menu.Įven so, a lot of the puzzles, including the ones you have to complete in order to reach the end, are often far from clear, while there’s a few devious ones that are ridiculous memory tests that you’re bare given time to register – the one relief you have comes not from the game itself but the Switch’s ability to instantly capture video, and believe me, you’ll find this helpful to check back on a few puzzles. It’s woefully obtuse compared to modern games where you have a quest marker or reminder micromanaging every step of the way. You’ll have to figure this out for yourself however, because moon shows itself as a product of its time. This is all important as virtually all the NPCs run on their own routine, not just based on time but sometimes the day of the week – for instance, a guard at the castle has specific days when they’re relaxing in the evening at the bar. That sense of time means that moon also features both a day and night cycle as well as a calendar, each day indicated by a symbol on the top corner of the screen, where you also have to keep track of both the time and how much time you have left before you’re out of energy (it’ll start flashing while your movements will be more sluggish when time is almost up). The more action points, the longer and further you can explore the world without having to rush back home to bed, and later some quests are dependent on you being able to stay up for a considerably long time. It’s love that levels you up when you go to bed to sleep (which also saves your progress). ![]() You can recharge your steps by returning to bed and sleeping, but to increase your pool of action points, you have to level up your character, but instead of the traditional RPG route of levelling, you must go around talking to the world’s denizens and sometimes carry out requests for them to gain love. Essentially, you start off being only able to take a set amount of steps before you run out of energy and pass out, which promptly leads to a game over before sending you back to the title screen. ![]()
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